In this situated game, a „Neuromatic mindobject“ is presented – a non-human actor that draws human input data. 300.000 data points are used to generate a continiously evolving, organic structure via code. The data is from the “player”, him/her/they, recorded with one of our latest mind reading devices – a professional 32-channel EEG as a part of the research project Neuromatic Game Art.
With this game performance we aim to introduce a new form of technological writing in artistic research. We apply the technical settings of the actual Status Quo of Artificial intelligence in writing, generative neural network models. We use a certain “ludic method”, a concept developed within the Ludic Society project. We discuss pre-trained transformers as autoregressive writing styles, connect Deep Learning, automatic writing and choreography.
As the departure for our proposed technological ‘détournement’ we use the contextual setting of a philosophy reading and explore how we can feel rather than understand the text. The concept of Dérive, deliberated from Debord´s notion and interpreted into Alice Becker-Hos playful interpretation, is approached through philosophy of technology, artistic research and neuroscience. What happens to the notion of activistic play when technology is choreographing, writing and analyzing our moves in the game?
Equipped with a brain-computer-interface we invite online audiences in a LIVE ONLINE writing session. Focusing on technology bias we approach reading as a performative act situating the philosophical content in practice and approaching audiences as an oracle-intelligence. In this way the setting, the game-mechanics and the audience activities acknowledge the session itself as a assemblage, subversively performing (doing), underlining and showing without telling what is at stake. At the end of the game loop a second new text is generated. The words and concepts of the attendees have been algorithmically fed into a Generative Pretrained Transformer in order to generate endless versions of it… into the loop! The artistic research question concerns the generation of ethical and political questions concerning the measurement of the self.
With an introduction and experiment configuration by neuro-scientist Shiryhiy Zahra Shirzhiyan PhD. Co-development of current/future experiment design.
In a performative card game, we orientate ourselves on a reinterpretation of Dérive and Detournement as a mind game. AI ethics, generative text and performance are grotesquely coupled with an interpassive mind reading device. We invite you to indulge yourself: the staged generation of artistic research texts, the oracle of neuro interfaces and somatic experience. We play sensory expansion and introspection in the fog of time.
GPT2 poetry Game, Performance with Mindclouds Installation, Staging Philosophy with Mark Coeckelbergh, Mind_Future Telling Card Game(more…)
Appearance as part of “Virtu(Re)al Playgrounds – How to digitally expand a city”.
2021, 15 min.
A discursive reflexion of the artistic research project in six chapters. An artistic research documentary film.
On the 5th of May 2021, we tested the prototype for our philosophy performance, gathered EEG data and explored a Virtual Reality of our AAA THP installation.
At Zentrum Fokus Forschung, Rustenschacherallee 1020 Wien
Margarete Jahrmann,Thomas Wagensommerer, Louise Linsenbolz, Georg Luif, Stefan Glasauer. An Area7lab production
Multiplayer open world game environment in dual play mode: Neuromatic Devices for audiovisual representation of the 5 frequency bands of the brainwave spectrum with consumer EEG head bands, EEG generated mind sculpture, generative brain sound, brainwave object, photogrammetric environment, for live players and NPCs, embracing spatial distance and mental closeness.
Live performance premiere at CIVA Contemporary Immersive Art Festival 2021.
Shown at Parallel Vienna 2020. exhibition. 17 – 27 September 2020. old commercial building, Rudolf-Sallinger-Platz 1, 1030 Vienna.
Biometric choreographies (Coeckelbergh 2019) playing with machine systems take on new forms in the age of social distance in art exhibitions: Contactless neuromatic games about brain and face measurement. The combination of face recognition, as used for political social quantification in social credit systems (see Pinyin shèhuì xìnyòng tǐxì), its aesthetic-artistic interpretation in relation to art and painting in “Breeding Paintings” have their technical basis in the well-known example of an artificially generated face (This Person Does Not Exist). Current art production on Latent Faces takes up this theme (Vines, 2019) and changes it.
1) the image is taken
2) the artist is measured
3) the portrait is generated