Margarete Jahrmann, is an artist, researcher and activist game designer, founded Area7lab and Ludic Society and magazine series on experimental game art and ludic interventions. 2020 she was awarded the media arts price of the City of Vienna, 2019 a fellowship at Center of Advanced Studies LMU Munich. 2017 artist fellow at Leibniz-Zentrum für Literatur- und Kulturforschung Berlin. 2010 she researched at the MIT gamebit Lab for her PhD, which she finished at the University of Plymouth with her work Ludics for a Ludic Society. The art and Politics of Play, introducing a specific Ludic method.
She and artist Max Moswitzer received the software arts award transmediale Berlin and prix ars electronica, distinction interactive arts for a game, the anti-war-shooter Nybble-Engine. Jahrmann is professor in Game Design at the Zurich University of the Arts with a focus on persuasive games, political play and experimental game design, Univ.-Prof. Artistic Research PhD program University of Applied Arts Vienna and leads since 2020 the Austrian Science Fund FWF research project Neuromatic Game Art: Critical Play with Neurointerfaces.
As professor for Computational neuroscience at BTU Cottbus his research topics include perception of time and space, decision making, human-human interaction, differences between real and virtual and various other questions reaching from neurophysiology to neurophilosophy. He will contribute a strong background in signal processing, a profound expertise in neuroscience, and experience in various successful interdisciplinary projects including art and philosophy.
The professor for digital arts, Ruth Schnell will contribute as skilled and gifted artist. She was setting up different research projects about arts and research (EU and FWF). The idea is to include experiences of Schnell with theatre setups and science research, in particular like her work COMBATscience, 2008 about the pacifist chemist Clara Immerwahr–and her activist role as critical scientist in the time of 1st World war, exhibited 2019 in an Augmented Reality version for the Hololens at the F*Reality exhibition, Vienna.
Mark Coeckelbergh (Ph.D., University of Birmingham) is a philosopher of technology. He is Professor of Philosophy of Media and Technology at the Department of Philosophy of the University of Vienna and former President of the Society for Philosophy and Technology.
He is a member of the Editorial Advisory Boards of AI and Ethics, Science and Engineering Ethics, The AI Ethics Journal, Techne: Research in Philosophy and Technology, International Journal of Technoethics, Journal of Posthuman Studies: Philosophy, Technology, Media, Journal of Information, Communication and Ethics in Society, Kairos. Journal of Philosophy & Science, Technology & Regulation (TechReg): An international journal of law, technology, and society, and The Journal of Sociotechnical Critique, and Associate Editor of AI & Society.
My name is Žarko Aleksić, I studied philosophy at the Belgrade University and art at the Academy of Fine Arts Vienna. Having worked as a Study Assistant, I introduced a course titled Art and Cognitive Science. When it comes to my political engagement, I worked on the various positions in the Student Union including Counter-culture department (issues concerning the class struggle, precarity and equality), and the Chair persons team (representation and inclusionof the so called Third country students). Currently I am enrolled at the Artistic Research PhD program at the University of Applied Arts In Vienna, with Margarete Jahrmann as a mentor. Also I am working as researcher at the Neuromatic Game Art Critical play with neurointerfaces.
Anna’s comes from a highly interdisciplinary background in semiotics, film studies and cognitive science. In 2019, she joined the Philosophy and Media Group at University of Vienna where she is working on the topics of human-centered and participatory approaches to technology. She is also actively collaborating with philosopher Glenda Hannibal and social robotics expert Astrid Weiss from TU Wien on the topics of social robots and human-robot interaction.
Lives and works in Vienna, Austria. Completed studies in Digital Arts at the University Of Applied Arts Vienna and Interactive Media/Games at the University Of Southern California. Interested in Artificial Intelligence, Virtual/Augmented Reality and Web Technologies. Artistically researches the convergences of art and technology. Works as a game designer and web developer.
CHARLOTTA RUTH plays with time and perception inside choreography, game-design and arts-based research. Ruth’s work has been co-produced by Tanzquartier, WUK, Brut, Brunnenpassage, City Games Vienna, MDT, Dans- ens Hus, Moderna Museet Stockholm as well as international touring. She has been a guest researcher inside Six Formats Academy of Fine Arts, Vienna, Through Phenomena Themselves Research Pavilion Venice #3 and has been teaching internationally at Tanzquartier, ImPulzTanz international dancefestival Vienna, Stockholm University of the Arts, ZhdK Zürich, Academy of music and drama Gothenburg. Originally educated at the Royal Swedish Ballet school, MFA in choreography with performance art specialization, Stockholm University of the Arts. Since 2017 Ruth is a PhD student in Artistic Research at the University of Applied Arts, Vienna focusing on liveness in online to offline environments supervised by Margarete Jahrmann. http://charlottaruth.com/
Lives and works in Vienna, Austria. Studies of Digital Media Technology at the University of Applied Sciences St. Poelten, Philosophy at the University Vienna (without degree), Transdiciplinary Art (TransArts) at the University of Applied Arts Vienna. Works as media artist, musician and theoretician in both installative and performative ways. Lecturer for Experimental Media at the University of Applied Sciences St. Poelten. Lecturer for theory and practice of Media Art at the Vienna University of Technology. Member of research/artistic staff at the University of Applied Arts Vienna.